#DemoSettings
{
  #DemoStart  = 0.000000
  #DemoLength = 135.000000
  #MusicFile  = "bossa.mp3"
  #Window     = (1280, 720)
  #Aspect     = 1.3333
  #Fullscreen = True
  #Viewport   = (0.500000, 0.500000, 1.000000, 1.000000)
}

#Resources
{
  #Resource #Name="bloemen.sgz" #Class="Scene" #File="3dspul\bloemen.sgz" #AdditionalPath="plaatjes"
  #Resource #Name="dummy3.tga" #Class="2D Texture" #File="plaatjes\dummy3.tga"
  #Resource #Name="ster2geel-1200x1200.jpg" #Class="2D Texture" #File="plaatjes\ster2geel-1200x1200.jpg"
  #Resource #Name="kabouter31.jpg" #Class="2D Texture" #File="plaatjes\kabouter31.jpg"
  #Resource #Name="particle.jpg" #Class="2D Texture" #File="plaatjes\particle.jpg"
  #Resource #Name="sterb-1200x1200.jpg" #Class="2D Texture" #File="plaatjes\sterb-1200x1200.jpg"
  #Resource #Name="kabouter11.jpg" #Class="2D Texture" #File="plaatjes\kabouter11.jpg"
  #Resource #Name="stergeel-1200x1200.jpg" #Class="2D Texture" #File="plaatjes\stergeel-1200x1200.jpg"
  #Resource #Name="gnome-sit-dark_12.jpg" #Class="2D Texture" #File="plaatjes\gnome-sit-dark_12.jpg"
  #Resource #Name="gnome_teach.jpg" #Class="2D Texture" #File="plaatjes\gnome_teach.jpg"
  #Resource #Name="solenoid.jpg" #Class="2D Texture" #File="plaatjes\solenoid.jpg"
  #Resource #Name="presents.jpg" #Class="2D Texture" #File="plaatjes\presents.jpg"
  #Resource #Name="party.jpg" #Class="2D Texture" #File="plaatjes\party.jpg"
  #Resource #Name="detitel.jpg" #Class="2D Texture" #File="plaatjes\detitel.jpg"
  #Resource #Name="g.jpg" #Class="2D Texture" #File="plaatjes\g.jpg"
  #Resource #Name="pijlrood.jpg" #Class="2D Texture" #File="plaatjes\pijlrood.jpg"
  #Resource #Name="kabouter41.jpg" #Class="2D Texture" #File="plaatjes\kabouter41.jpg"
}

#Effect #Name="Clear Framebuffer #1" #Class="Clear Framebuffer"
{
  #Begin=0.000000 #End=134.990005 #Layer=0
  
  #Var #Name="Clear Color" #Class="Combo" #Value="Yes"
  #Var #Name="Clear Stencil" #Class="Combo" #Value="Yes"
  #Var #Name="Clear Z-Buffer" #Class="Combo" #Value="Yes"
  #Var #Name="Value Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)
  #Var #Name="Value Stencil" #Class="Int" #Value=0.000000
  #Var #Name="Value Z" #Class="Float" #Value=1.000000

}

#Effect #Name="Scene Construction #1" #Class="Scene Construction"
{
  #Begin=0.000000 #End=32.000000 #Layer=2
  #Resource #Name="Scene" #Class="Scene" #Value="bloemen.sgz"
  
  #Var #Name="Axis Direction" #Class="Combo" #Value="-Z Axis"
  #Var #Name="Camera X Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(50.000000, 0.000000, 0.000000)
      #time=31.968767 #value=(-50.000000, -50.000000, 50.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=31.999981 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Sawtooth"
    {
      #Operation = Add
      #Min       = 0.000000
      #Max       = 360.000000
      #Offset    = 0.000000
      #Frequency = 0.100000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Camera Z Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=31.999981 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="FFT"
    {
      #Operation     = Sub
      #FFTPos        = 1
      #Scale         = 40.000000
      #Bias          = 0.000000
      #SmoothSamples = 1
    }
  }
  #Var #Name="Construction (0-1)" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=31.968767 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Group Interval (0-1)" #Class="Float" #Value=1.000000
  #Var #Name="Group Prefix Length" #Class="Int" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Offset Length" #Class="Float" #Value=10.000000
  #Var #Name="Piece Build Time" #Class="Float" #Value=0.100000
  #Var #Name="Randomness (0-1)" #Class="Float" #Value=0.000000
  #Var #Name="Scene Camera" #Class="String" #Value="Camera03"
  #Var #Name="Scene Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Scene Loop Start" #Class="Float" #Value=0.000000
  #Var #Name="Scene Render Mode" #Class="Combo" #Value="Wire"
  #Var #Name="Scene Speed" #Class="Speed" #Value=0.100000
  #Var #Name="Scene Start Time" #Class="Float" #Value=0.000000
  #Var #Name="Seed" #Class="Int" #Value=3.000000
  #Var #Name="Shadow Blur Radius (Pw2)" #Class="Int" #Value=4.000000
  #Var #Name="Shadow Depth Bias" #Class="Float" #Value=4.000000
  #Var #Name="Shadow Depth Scale" #Class="Float" #Value=1.100000
  #Var #Name="Shadow Intensity" #Class="Float" #Value=0.600000
  #Var #Name="Shadow Lights Far" #Class="Float" #Value=500.000000
  #Var #Name="Shadow Lights Near" #Class="Float" #Value=10.000000
  #Var #Name="Shadows" #Class="Combo" #Value="No"
  #Var #Name="Shadows Debug Mode" #Class="Combo" #Value="Off"
  #Var #Name="Skip Prefix" #Class="String" #Value="empty"
  #Var #Name="Type Of Creation" #Class="Combo" #Value="Alpha"
  #Var #Name="Type Of Sort" #Class="Combo" #Value="Random Piece"
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Recursive Blur #1" #Class="Recursive Blur"
{
  #Begin=0.000000 #End=32.000000 #Layer=5
  
  #Var #Name="BlurTexture Height" #Class="Int" #Value=512.000000
  #Var #Name="BlurTexture Width" #Class="Int" #Value=512.000000
  #Var #Name="Height" #Class="Float" #Value=1.020000
  #Var #Name="Intensity" #Class="Float" #Value=0.800000
  #Var #Name="Width" #Class="Float" #Value=1.020000
  #Var #Name="X Origin" #Class="Float" #Value=0.500000
  #Var #Name="Y Origin" #Class="Float" #Value=0.500000

}

#Effect #Name="solenoid" #Class="Standard Bitmap"
{
  #Begin=0.000000 #End=8.800000 #Layer=11
  #Resource #Name="Texture" #Class="2D Texture" #Value="solenoid.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=4.400000 #value=(1.000000, 0.000000, 0.000000)
      #time=7.000000 #value=(1.000000, 0.000000, 0.000000)
      #time=8.800000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000100
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=8.674286 #value=(0.110672, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=4.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="kabouter" #Class="Standard Bitmap"
{
  #Begin=5.000000 #End=38.000000 #Layer=9
  #Resource #Name="Texture" #Class="2D Texture" #Value="gnome_teach.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=19.600000 #value=(0.552381, 0.000000, 0.000000)
      #time=22.799999 #value=(1.000000, 0.000000, 0.000000)
      #time=26.799999 #value=(1.000000, 0.000000, 0.000000)
      #time=32.900002 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(158.656097, 0.000000, 0.000000)
      #time=33.000008 #value=(0.000000, 0.000000, 180.000000)
    }
    #Function="Sine"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 1.000000
      #Offset    = 0.000000
      #Frequency = 0.100000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(10.000000, 0.000000, 10.000000)
      #time=23.799999 #value=(1.238095, 0.000000, 0.000000)
      #time=32.900002 #value=(1.428571, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="presents" #Class="Standard Bitmap"
{
  #Begin=6.900000 #End=15.500001 #Layer=7
  #Resource #Name="Texture" #Class="2D Texture" #Value="presents.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=4.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=8.600000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000100
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=8.477142 #value=(0.110672, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=4.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="gnomw" #Class="Standard Bitmap"
{
  #Begin=10.000000 #End=27.100000 #Layer=14
  #Resource #Name="Texture" #Class="2D Texture" #Value="detitel.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=8.549997 #value=(1.000000, 0.000000, 0.000000)
      #time=17.099995 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000100
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.100000
  #Var #Name="Width" #Class="Float" #Value=3.000000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.521739, 0.000000, 1.000000)
      #time=9.000000 #value=(0.660079, 0.000000, 0.000000)
      #time=17.000000 #value=(0.470356, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=0.480000

}

#Effect #Name="g" #Class="Standard Bitmap"
{
  #Begin=10.000000 #End=27.100000 #Layer=8
  #Resource #Name="Texture" #Class="2D Texture" #Value="g.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=8.549998 #value=(1.000000, 0.000000, 0.000000)
      #time=17.099997 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000100
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.400000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(-0.565217, -5.000000, 1.000000)
      #time=12.000000 #value=(0.383399, 0.000000, 0.000000)
      #time=17.100000 #value=(0.383399, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="size" #Class="Standard Bitmap"
{
  #Begin=16.000000 #End=27.500002 #Layer=16
  #Resource #Name="Texture" #Class="2D Texture" #Value="pijlrood.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=11.000000 #value=(1.000000, 0.000000, 0.000000)
      #time=11.500000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.500000
  #Var #Name="Width" #Class="Float" #Value=0.200000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(-0.238095, -4.000000, 1.000000)
      #time=11.480000 #value=(0.238095, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=0.530000

}

#Effect #Name="gnomw Copy #1" #Class="Standard Bitmap"
{
  #Begin=18.000000 #End=27.000002 #Layer=15
  #Resource #Name="Texture" #Class="2D Texture" #Value="party.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=4.500000 #value=(1.000000, 0.000000, 0.000000)
      #time=8.999999 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000100
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.030000
  #Var #Name="Width" #Class="Float" #Value=8.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.100000

}

#Effect #Name="eerste kab" #Class="Standard Bitmap"
{
  #Begin=18.000000 #End=33.000000 #Layer=10
  #Resource #Name="Texture" #Class="2D Texture" #Value="kabouter41.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=7.500002 #value=(1.000000, 0.000000, 0.000000)
      #time=15.000004 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.200000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.900000
  #Var #Name="Y Position" #Class="Float" #Value=0.910000

}

#Effect #Name="Standard Bitmap #1" #Class="Standard Bitmap"
{
  #Begin=23.000002 #End=67.000000 #Layer=1
  #Resource #Name="Texture" #Class="2D Texture" #Value="ster2geel-1200x1200.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=15.400001 #value=(0.550296, 0.000000, 0.000000)
      #time=43.889996 #value=(0.508876, 0.000000, 0.000000)
    }
    #Function="FFT"
    {
      #Operation     = Add
      #FFTPos        = 1
      #Scale         = 1.000000
      #Bias          = 0.000000
      #SmoothSamples = 1
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 360.000000)
      #time=44.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Sawtooth"
    {
      #Operation = Add
      #Min       = 0.000000
      #Max       = 360.000000
      #Offset    = 0.000000
      #Frequency = 0.100000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=2.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=1.000000

}

#Effect #Name="Exploding Bitmap #1" #Class="Exploding Bitmap"
{
  #Begin=32.000000 #End=48.200001 #Layer=4
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="particle.jpg"
  #Resource #Name="Texture" #Class="2D Texture" #Value="kabouter31.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000100
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(4.970414, 0.000000, 5.000000)
      #time=14.600000 #value=(1.285714, 0.000000, 0.000000)
      #time=15.180000 #value=(0.041420, 0.000000, 0.000000)
      #time=16.100000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.500000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Scene With Glow #1" #Class="Scene With Glow"
{
  #Begin=32.000000 #End=64.000000 #Layer=2
  #Resource #Name="Scene" #Class="Scene" #Value="bloemen.sgz"
  #Resource #Name="Texture Target" #Class="2D Texture" #Value="dummy3.tga"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Camera" #Class="String" #Value="camera01"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 20.000000)
      #time=29.963640 #value=(16.804729, 0.000000, 0.000000)
      #time=33.954624 #value=(20.000000, 0.000000, 0.000000)
    }
    #Function="FFT"
    {
      #Operation     = Add
      #FFTPos        = 1
      #Scale         = 20.000000
      #Bias          = 0.000000
      #SmoothSamples = 10
    }
  }
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Glow Radius (Pw2)" #Class="Int" #Value=4.000000
  #Var #Name="Intensity Cut" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Loop Start" #Class="Float" #Value=0.000000
  #Var #Name="Post Multiply" #Class="Int" #Value=4.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Shadow Blur Radius (Pw2)" #Class="Int" #Value=4.000000
  #Var #Name="Shadow Depth Bias" #Class="Float" #Value=4.000000
  #Var #Name="Shadow Depth Scale" #Class="Float" #Value=1.100000
  #Var #Name="Shadow Intensity" #Class="Float" #Value=0.600000
  #Var #Name="Shadow Lights Far" #Class="Float" #Value=500.000000
  #Var #Name="Shadow Lights Near" #Class="Float" #Value=10.000000
  #Var #Name="Shadows" #Class="Combo" #Value="No"
  #Var #Name="Shadows Debug Mode" #Class="Combo" #Value="Off"
  #Var #Name="Speed" #Class="Speed" #Value=0.200000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="fade Copy #2 Copy #2" #Class="Standard Distortion 2"
{
  #Begin=40.000000 #End=48.000004 #Layer=17
  
  #Var #Name="Frequency" #Class="Float" #Value=5.000000
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Intensity" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.638095, 0.000000, 0.000000)
      #time=2.000000 #value=(0.638095, 0.000000, 1.000000)
      #time=8.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="FFT"
    {
      #Operation     = Mult
      #FFTPos        = 4
      #Scale         = 5.000000
      #Bias          = 0.000000
      #SmoothSamples = 2
    }
  }
  #Var #Name="Lines" #Class="Int" #Value=256.000000
  #Var #Name="X Resolution" #Class="Int" #Value=512.000000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Resolution" #Class="Int" #Value=512.000000

}

#Effect #Name="size Copy #1" #Class="Standard Bitmap"
{
  #Begin=40.000000 #End=56.000004 #Layer=19
  #Resource #Name="Texture" #Class="2D Texture" #Value="pijlrood.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.009524, 0.000000, 0.000000)
      #time=5.000000 #value=(0.000000, 0.000000, 0.000000)
      #time=6.000000 #value=(1.000000, 0.000000, 0.000000)
      #time=10.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=14.000000 #value=(0.000000, 0.000000, 0.000000)
      #time=15.900000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.800000
  #Var #Name="Width" #Class="Float" #Value=0.200000
  #Var #Name="X Position" #Class="Float" #Value=0.400000
  #Var #Name="Y Position" #Class="Float" #Value=0.530000

}

#Effect #Name="Invert Fade #1" #Class="Invert Fade"
{
  #Begin=40.000000 #End=41.400002 #Layer=19
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000

}

#Effect #Name="Invert Fade #2" #Class="Invert Fade"
{
  #Begin=43.000004 #End=56.000004 #Layer=18
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=5.909091 #value=(1.000000, 0.000000, 0.000000)
      #time=12.999999 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }

}

#Effect #Name="kabouter midden" #Class="Standard Bitmap"
{
  #Begin=47.900002 #End=63.900002 #Layer=5
  #Resource #Name="Texture" #Class="2D Texture" #Value="kabouter31.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=180.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=15.999994 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="FFT"
    {
      #Operation     = Sub
      #FFTPos        = 1
      #Scale         = 1.000000
      #Bias          = 0.000000
      #SmoothSamples = 1
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="kabouter midden Copy #1" #Class="Standard Bitmap"
{
  #Begin=48.000004 #End=64.000000 #Layer=6
  #Resource #Name="Texture" #Class="2D Texture" #Value="kabouter31.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=180.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=16.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="FFT"
    {
      #Operation     = Sub
      #FFTPos        = 1
      #Scale         = 0.500000
      #Bias          = 0.000000
      #SmoothSamples = 1
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.200000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="kabouter midden Copy #1 Copy #1" #Class="Standard Bitmap"
{
  #Begin=48.000004 #End=64.000000 #Layer=8
  #Resource #Name="Texture" #Class="2D Texture" #Value="kabouter31.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=180.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=16.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="FFT"
    {
      #Operation     = Sub
      #FFTPos        = 1
      #Scale         = 0.500000
      #Bias          = 0.000000
      #SmoothSamples = 1
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.800000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="fade Copy #2 Copy #2 Copy #1" #Class="Standard Distortion 2"
{
  #Begin=63.000004 #End=67.000000 #Layer=16
  
  #Var #Name="Frequency" #Class="Float" #Value=5.000000
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Intensity" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=3.963634 #value=(0.495238, 0.000000, 0.000000)
    }
    #Function="FFT"
    {
      #Operation     = Mult
      #FFTPos        = 4
      #Scale         = 5.000000
      #Bias          = 0.000000
      #SmoothSamples = 2
    }
  }
  #Var #Name="Lines" #Class="Int" #Value=256.000000
  #Var #Name="X Resolution" #Class="Int" #Value=512.000000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Resolution" #Class="Int" #Value=512.000000

}

#Effect #Name="Cylinder Rings #1" #Class="Cylinder Rings"
{
  #Begin=64.000000 #End=88.000008 #Layer=3
  #Resource #Name="Horizontal Texture" #Class="2D Texture" #Value="kabouter31.jpg"
  #Resource #Name="Vertical Texture" #Class="2D Texture" #Value="particle.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Cylinder Height" #Class="Float" #Value=10.000000
  #Var #Name="Horizontal Ring Count" #Class="Int" #Value=8.000000
  #Var #Name="Horizontal Ring Radius" #Class="Float" #Value=1.000000
  #Var #Name="Horizontal Ring Width" #Class="Float" #Value=50.000000
  #Var #Name="Horizontal Variation" #Class="Float" #Value=0.200000
  #Var #Name="Keep Previous Camera" #Class="Combo" #Value="Yes"
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=40.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Oscillation Amplitude" #Class="Float" #Value=0.000000
  #Var #Name="Oscillation Frequency" #Class="Float" #Value=1.000000
  #Var #Name="Ring Subdivisions" #Class="Int" #Value=100.000000
  #Var #Name="Rotation Speed" #Class="Float" #Value=0.050000
  #Var #Name="Seed" #Class="Int" #Value=0.000000
  #Var #Name="Tile U" #Class="Float" #Value=1.000000
  #Var #Name="Tile V" #Class="Float" #Value=1.000000
  #Var #Name="Vertical Ring Count" #Class="Int" #Value=10.000000
  #Var #Name="Vertical Ring Radius" #Class="Float" #Value=100.000000
  #Var #Name="Vertical Ring Width" #Class="Float" #Value=5.000000
  #Var #Name="Vertical Variation" #Class="Float" #Value=0.200000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=130.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=110.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(-31.976280, -50.000000, 140.000000)
      #time=5.217392 #value=(-24.466400, 0.000000, 0.000000)
      #time=23.895658 #value=(64.901176, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Add
      #Value     = 1.000000
    }
  }
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Scene With Glow #2" #Class="Scene With Glow"
{
  #Begin=64.000000 #End=88.000008 #Layer=2
  #Resource #Name="Scene" #Class="Scene" #Value="bloemen.sgz"
  #Resource #Name="Texture Target" #Class="2D Texture" #Value="dummy3.tga"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Camera" #Class="String" #Value="Camera04"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=-30.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 60.000000)
      #time=23.980000 #value=(60.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Camera Y Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 150.000000)
      #time=23.900000 #value=(20.750990, 0.000000, 0.000000)
    }
    #Function="Sine"
    {
      #Operation = Add
      #Min       = 0.000000
      #Max       = 5.000000
      #Offset    = 0.000000
      #Frequency = 1.000000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Camera Z Angle" #Class="Float" #Value=20.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=24.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="FFT"
    {
      #Operation     = Sub
      #FFTPos        = 1
      #Scale         = 5.000000
      #Bias          = 0.000000
      #SmoothSamples = 1
    }
  }
  #Var #Name="Glow Radius (Pw2)" #Class="Int" #Value=4.000000
  #Var #Name="Intensity Cut" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 180.000000)
      #time=23.900000 #value=(180.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Local Y Pos" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 500.000000)
      #time=16.000000 #value=(0.000000, 0.000000, 0.000000)
      #time=20.000000 #value=(37.549412, 0.000000, 0.000000)
      #time=23.000000 #value=(77.075104, 0.000000, 0.000000)
      #time=23.900000 #value=(199.604706, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Loop Start" #Class="Float" #Value=0.000000
  #Var #Name="Post Multiply" #Class="Int" #Value=4.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Shadow Blur Radius (Pw2)" #Class="Int" #Value=4.000000
  #Var #Name="Shadow Depth Bias" #Class="Float" #Value=4.000000
  #Var #Name="Shadow Depth Scale" #Class="Float" #Value=1.100000
  #Var #Name="Shadow Intensity" #Class="Float" #Value=0.600000
  #Var #Name="Shadow Lights Far" #Class="Float" #Value=500.000000
  #Var #Name="Shadow Lights Near" #Class="Float" #Value=10.000000
  #Var #Name="Shadows" #Class="Combo" #Value="No"
  #Var #Name="Shadows Debug Mode" #Class="Combo" #Value="Off"
  #Var #Name="Speed" #Class="Speed" #Value=0.300000
  #Var #Name="Start Time" #Class="Float" #Value=30.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Standard Bitmap #1 Copy #1" #Class="Standard Bitmap"
{
  #Begin=67.000000 #End=129.500000 #Layer=1
  #Resource #Name="Texture" #Class="2D Texture" #Value="sterb-1200x1200.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=21.874990 #value=(0.550296, 0.000000, 0.000000)
      #time=62.343731 #value=(0.508876, 0.000000, 0.000000)
    }
    #Function="FFT"
    {
      #Operation     = Add
      #FFTPos        = 1
      #Scale         = 1.000000
      #Bias          = 0.000000
      #SmoothSamples = 1
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 360.000000)
      #time=62.499969 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Sawtooth"
    {
      #Operation = Add
      #Min       = 0.000000
      #Max       = 360.000000
      #Offset    = 0.000000
      #Frequency = 0.100000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=2.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=1.000000

}

#Effect #Name="synth" #Class="Standard Distortion 2"
{
  #Begin=72.300003 #End=75.200005 #Layer=14
  
  #Var #Name="Frequency" #Class="Float" #Value=5.000000
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Intensity" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 0.000000)
      #time=1.300000 #value=(0.071146, 0.000000, 0.000000)
      #time=2.900000 #value=(0.000000, 0.000000, 1.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Lines" #Class="Int" #Value=256.000000
  #Var #Name="X Resolution" #Class="Int" #Value=512.000000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Resolution" #Class="Int" #Value=512.000000

}

#Effect #Name="kabouter midden Copy #2" #Class="Standard Bitmap"
{
  #Begin=80.000000 #End=88.000008 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="kabouter31.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=180.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=7.999998 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="FFT"
    {
      #Operation     = Sub
      #FFTPos        = 1
      #Scale         = 1.000000
      #Bias          = 0.000000
      #SmoothSamples = 1
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="kabouter midden Copy #1 Copy #2" #Class="Standard Bitmap"
{
  #Begin=80.000000 #End=88.000008 #Layer=6
  #Resource #Name="Texture" #Class="2D Texture" #Value="kabouter31.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=180.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=8.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="FFT"
    {
      #Operation     = Sub
      #FFTPos        = 1
      #Scale         = 0.500000
      #Bias          = 0.000000
      #SmoothSamples = 1
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.200000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="kabouter midden Copy #1 Copy #1 Copy #1" #Class="Standard Bitmap"
{
  #Begin=80.000000 #End=88.000008 #Layer=8
  #Resource #Name="Texture" #Class="2D Texture" #Value="kabouter31.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=180.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=8.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="FFT"
    {
      #Operation     = Sub
      #FFTPos        = 1
      #Scale         = 0.500000
      #Bias          = 0.000000
      #SmoothSamples = 1
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.800000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="synth Copy #1" #Class="Standard Distortion 2"
{
  #Begin=86.000008 #End=90.000008 #Layer=14
  
  #Var #Name="Frequency" #Class="Float" #Value=5.000000
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Intensity" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=1.800000 #value=(0.513834, 0.000000, 0.000000)
      #time=4.000001 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Lines" #Class="Int" #Value=256.000000
  #Var #Name="X Resolution" #Class="Int" #Value=512.000000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Resolution" #Class="Int" #Value=512.000000

}

#Effect #Name="Scene Construction #2 Copy #1" #Class="Scene Construction"
{
  #Begin=88.000008 #End=99.500008 #Layer=8
  #Resource #Name="Scene" #Class="Scene" #Value="bloemen.sgz"
  
  #Var #Name="Axis Direction" #Class="Combo" #Value="-Y Axis"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(3.952569, 0.000000, 0.000000)
      #time=11.500003 #value=(0.000000, -50.000000, 100.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(-102.102798, -110.000000, 1.000000)
      #time=11.477001 #value=(0.561265, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Construction (0-1)" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.213439, 0.000000, 0.000000)
      #time=3.910000 #value=(0.731225, 0.000000, 0.000000)
      #time=11.407999 #value=(1.000000, 0.000000, 1.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Group Interval (0-1)" #Class="Float" #Value=1.000000
  #Var #Name="Group Prefix Length" #Class="Int" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Offset Length" #Class="Float" #Value=10.000000
  #Var #Name="Piece Build Time" #Class="Float" #Value=0.100000
  #Var #Name="Randomness (0-1)" #Class="Float" #Value=0.500000
  #Var #Name="Scene Camera" #Class="String" #Value="camera04"
  #Var #Name="Scene Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Scene Loop Start" #Class="Float" #Value=0.000000
  #Var #Name="Scene Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Scene Speed" #Class="Speed" #Value=0.100000
  #Var #Name="Scene Start Time" #Class="Float" #Value=0.000000
  #Var #Name="Seed" #Class="Int" #Value=0.000000
  #Var #Name="Shadow Blur Radius (Pw2)" #Class="Int" #Value=4.000000
  #Var #Name="Shadow Depth Bias" #Class="Float" #Value=4.000000
  #Var #Name="Shadow Depth Scale" #Class="Float" #Value=1.100000
  #Var #Name="Shadow Intensity" #Class="Float" #Value=0.600000
  #Var #Name="Shadow Lights Far" #Class="Float" #Value=500.000000
  #Var #Name="Shadow Lights Near" #Class="Float" #Value=10.000000
  #Var #Name="Shadows" #Class="Combo" #Value="No"
  #Var #Name="Shadows Debug Mode" #Class="Combo" #Value="Off"
  #Var #Name="Skip Prefix" #Class="String" #Value="empty"
  #Var #Name="Type Of Creation" #Class="Combo" #Value="Alpha"
  #Var #Name="Type Of Sort" #Class="Combo" #Value="Random Piece"
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Scene Construction #2 Copy #2" #Class="Scene Construction"
{
  #Begin=88.000008 #End=99.500008 #Layer=2
  #Resource #Name="Scene" #Class="Scene" #Value="bloemen.sgz"
  
  #Var #Name="Axis Direction" #Class="Combo" #Value="-Y Axis"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(3.952569, 0.000000, 0.000000)
      #time=11.495111 #value=(0.000000, -50.000000, 100.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(-102.849800, 0.000000, 0.000000)
      #time=11.495111 #value=(0.000000, -150.000000, 1.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Construction (0-1)" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.213439, 0.000000, 0.000000)
      #time=3.908337 #value=(0.731225, 0.000000, 0.000000)
      #time=11.403147 #value=(1.000000, 0.000000, 1.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Group Interval (0-1)" #Class="Float" #Value=1.000000
  #Var #Name="Group Prefix Length" #Class="Int" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Offset Length" #Class="Float" #Value=10.000000
  #Var #Name="Piece Build Time" #Class="Float" #Value=0.100000
  #Var #Name="Randomness (0-1)" #Class="Float" #Value=0.500000
  #Var #Name="Scene Camera" #Class="String" #Value="camera04"
  #Var #Name="Scene Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Scene Loop Start" #Class="Float" #Value=0.000000
  #Var #Name="Scene Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Scene Speed" #Class="Speed" #Value=0.100000
  #Var #Name="Scene Start Time" #Class="Float" #Value=0.000000
  #Var #Name="Seed" #Class="Int" #Value=0.000000
  #Var #Name="Shadow Blur Radius (Pw2)" #Class="Int" #Value=4.000000
  #Var #Name="Shadow Depth Bias" #Class="Float" #Value=4.000000
  #Var #Name="Shadow Depth Scale" #Class="Float" #Value=1.100000
  #Var #Name="Shadow Intensity" #Class="Float" #Value=0.600000
  #Var #Name="Shadow Lights Far" #Class="Float" #Value=500.000000
  #Var #Name="Shadow Lights Near" #Class="Float" #Value=10.000000
  #Var #Name="Shadows" #Class="Combo" #Value="No"
  #Var #Name="Shadows Debug Mode" #Class="Combo" #Value="Off"
  #Var #Name="Skip Prefix" #Class="String" #Value="empty"
  #Var #Name="Type Of Creation" #Class="Combo" #Value="Alpha"
  #Var #Name="Type Of Sort" #Class="Combo" #Value="Random Piece"
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Radial Blur 2 #1" #Class="Radial Blur 2"
{
  #Begin=88.000008 #End=111.500008 #Layer=12
  
  #Var #Name="Blur Radius (Pw2)" #Class="Int" #Value=16.000000
  #Var #Name="BlurTexture Height" #Class="Int" #Value=512.000000
  #Var #Name="BlurTexture Width" #Class="Int" #Value=512.000000
  #Var #Name="X Origin" #Class="Float" #Value=0.500000
  #Var #Name="Y Origin" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #1 Copy #1 Copy #1" #Class="Standard Bitmap"
{
  #Begin=89.000008 #End=130.500000 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="stergeel-1200x1200.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 360.000000)
      #time=41.500000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Sawtooth"
    {
      #Operation = Add
      #Min       = 0.000000
      #Max       = 360.000000
      #Offset    = 0.000000
      #Frequency = 0.100000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=2.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=1.000000

}

#Effect #Name="Scene With Glow #3" #Class="Scene With Glow"
{
  #Begin=99.000008 #End=112.000008 #Layer=10
  #Resource #Name="Scene" #Class="Scene" #Value="bloemen.sgz"
  #Resource #Name="Texture Target" #Class="2D Texture" #Value="dummy3.tga"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Camera" #Class="String" #Value="camera02"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(-88.221336, 0.000000, 0.000000)
      #time=12.950000 #value=(0.000000, 0.000000, 0.000000)
      #time=12.950000 #value=(0.000000, 0.000000, 0.000000)
      #time=13.000000 #value=(0.000000, -90.000000, 360.000000)
    }
    #Function="FFT"
    {
      #Operation     = Mult
      #FFTPos        = 1
      #Scale         = 0.500000
      #Bias          = 0.000000
      #SmoothSamples = 10
    }
  }
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Glow Radius (Pw2)" #Class="Int" #Value=11.000000
  #Var #Name="Intensity Cut" #Class="Float" #Value=0.200000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Loop Start" #Class="Float" #Value=0.000000
  #Var #Name="Post Multiply" #Class="Int" #Value=4.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Shadow Blur Radius (Pw2)" #Class="Int" #Value=4.000000
  #Var #Name="Shadow Depth Bias" #Class="Float" #Value=4.000000
  #Var #Name="Shadow Depth Scale" #Class="Float" #Value=1.100000
  #Var #Name="Shadow Intensity" #Class="Float" #Value=0.600000
  #Var #Name="Shadow Lights Far" #Class="Float" #Value=500.000000
  #Var #Name="Shadow Lights Near" #Class="Float" #Value=10.000000
  #Var #Name="Shadows" #Class="Combo" #Value="No"
  #Var #Name="Shadows Debug Mode" #Class="Combo" #Value="Off"
  #Var #Name="Speed" #Class="Speed" #Value=0.400000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Standard Scene #2" #Class="Standard Scene"
{
  #Begin=107.000008 #End=128.000000 #Layer=5
  #Resource #Name="Scene" #Class="Scene" #Value="bloemen.sgz"
  
  #Var #Name="Camera" #Class="String" #Value="camera02"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Loop Start" #Class="Float" #Value=0.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Shadow Blur Radius (Pw2)" #Class="Int" #Value=4.000000
  #Var #Name="Shadow Depth Bias" #Class="Float" #Value=4.000000
  #Var #Name="Shadow Depth Scale" #Class="Float" #Value=1.100000
  #Var #Name="Shadow Intensity" #Class="Float" #Value=0.600000
  #Var #Name="Shadow Lights Far" #Class="Float" #Value=500.000000
  #Var #Name="Shadow Lights Near" #Class="Float" #Value=10.000000
  #Var #Name="Shadows" #Class="Combo" #Value="No"
  #Var #Name="Shadows Debug Mode" #Class="Combo" #Value="Off"
  #Var #Name="Speed" #Class="Speed" #Value=0.200000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Standard Bitmap #2 Copy #1" #Class="Standard Bitmap"
{
  #Begin=112.000008 #End=128.900009 #Layer=14
  #Resource #Name="Texture" #Class="2D Texture" #Value="kabouter11.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000100
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.300000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.200000
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.636364, 0.000000, 1.000000)
      #time=13.179375 #value=(0.644269, 0.000000, 0.000000)
      #time=21.516203 #value=(0.644269, 0.000000, 0.000000)
    }
    #Function="FFT"
    {
      #Operation     = Add
      #FFTPos        = 1
      #Scale         = 0.500000
      #Bias          = 0.000000
      #SmoothSamples = 4
    }
  }

}

#Effect #Name="Scene Construction #2" #Class="Scene Construction"
{
  #Begin=112.000008 #End=130.000000 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="bloemen.sgz"
  
  #Var #Name="Axis Direction" #Class="Combo" #Value="-Y Axis"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(3.952569, 0.000000, 0.000000)
      #time=17.992344 #value=(0.000000, -50.000000, 100.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(-102.849800, 0.000000, 0.000000)
      #time=17.992344 #value=(0.000000, -150.000000, 1.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Construction (0-1)" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.213439, 0.000000, 0.000000)
      #time=6.117397 #value=(0.731225, 0.000000, 0.000000)
      #time=17.848404 #value=(1.000000, 0.000000, 1.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Group Interval (0-1)" #Class="Float" #Value=1.000000
  #Var #Name="Group Prefix Length" #Class="Int" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Offset Length" #Class="Float" #Value=10.000000
  #Var #Name="Piece Build Time" #Class="Float" #Value=0.100000
  #Var #Name="Randomness (0-1)" #Class="Float" #Value=0.500000
  #Var #Name="Scene Camera" #Class="String" #Value="camera04"
  #Var #Name="Scene Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Scene Loop Start" #Class="Float" #Value=0.000000
  #Var #Name="Scene Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Scene Speed" #Class="Speed" #Value=0.100000
  #Var #Name="Scene Start Time" #Class="Float" #Value=0.000000
  #Var #Name="Seed" #Class="Int" #Value=0.000000
  #Var #Name="Shadow Blur Radius (Pw2)" #Class="Int" #Value=4.000000
  #Var #Name="Shadow Depth Bias" #Class="Float" #Value=4.000000
  #Var #Name="Shadow Depth Scale" #Class="Float" #Value=1.100000
  #Var #Name="Shadow Intensity" #Class="Float" #Value=0.600000
  #Var #Name="Shadow Lights Far" #Class="Float" #Value=500.000000
  #Var #Name="Shadow Lights Near" #Class="Float" #Value=10.000000
  #Var #Name="Shadows" #Class="Combo" #Value="No"
  #Var #Name="Shadows Debug Mode" #Class="Combo" #Value="Off"
  #Var #Name="Skip Prefix" #Class="String" #Value="empty"
  #Var #Name="Type Of Creation" #Class="Combo" #Value="Alpha"
  #Var #Name="Type Of Sort" #Class="Combo" #Value="Random Piece"
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Standard Bitmap #2" #Class="Standard Bitmap"
{
  #Begin=112.000008 #End=128.900009 #Layer=15
  #Resource #Name="Texture" #Class="2D Texture" #Value="kabouter11.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000100
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.600000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.636364, 0.000000, 1.000000)
      #time=13.636504 #value=(0.644269, 0.000000, 0.000000)
      #time=20.794926 #value=(0.644269, 0.000000, 0.000000)
    }
    #Function="FFT"
    {
      #Operation     = Add
      #FFTPos        = 1
      #Scale         = 0.500000
      #Bias          = 0.000000
      #SmoothSamples = 4
    }
  }

}

#Effect #Name="Standard Bitmap #2 Copy #2" #Class="Standard Bitmap"
{
  #Begin=112.000008 #End=128.900009 #Layer=16
  #Resource #Name="Texture" #Class="2D Texture" #Value="kabouter11.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000100
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.300000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.800000
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.636364, 0.000000, 1.000000)
      #time=13.636507 #value=(0.644269, 0.000000, 0.000000)
      #time=20.794930 #value=(0.644269, 0.000000, 0.000000)
    }
    #Function="FFT"
    {
      #Operation     = Add
      #FFTPos        = 1
      #Scale         = 0.500000
      #Bias          = 0.000000
      #SmoothSamples = 4
    }
  }

}

#Effect #Name="fade Copy #2" #Class="Standard Distortion 2"
{
  #Begin=118.500008 #End=119.500008 #Layer=17
  
  #Var #Name="Frequency" #Class="Float" #Value=5.000000
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Intensity" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.280702 #value=(1.000000, 0.000000, 0.000000)
      #time=1.000001 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="FFT"
    {
      #Operation     = Mult
      #FFTPos        = 4
      #Scale         = 5.000000
      #Bias          = 0.000000
      #SmoothSamples = 2
    }
  }
  #Var #Name="Lines" #Class="Int" #Value=256.000000
  #Var #Name="X Resolution" #Class="Int" #Value=512.000000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Resolution" #Class="Int" #Value=512.000000

}

#Effect #Name="Standard Bitmap #3" #Class="Standard Bitmap"
{
  #Begin=127.500008 #End=135.000000 #Layer=7
  #Resource #Name="Texture" #Class="2D Texture" #Value="gnome-sit-dark_12.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(90.000000, 0.000000, 90.000000)
      #time=5.200657 #value=(0.000000, 0.000000, 0.000000)
      #time=7.422755 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Sine"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 1.000000
      #Offset    = 0.000000
      #Frequency = 1.000000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(10.000000, 0.000000, 10.000000)
      #time=4.500000 #value=(1.142857, 0.000000, 0.000000)
      #time=7.450000 #value=(1.142857, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #1 Copy #1 Copy #2" #Class="Standard Bitmap"
{
  #Begin=129.500000 #End=134.990005 #Layer=1
  #Resource #Name="Texture" #Class="2D Texture" #Value="ster2geel-1200x1200.jpg"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=1.921505 #value=(0.550296, 0.000000, 0.000000)
      #time=5.476288 #value=(0.508876, 0.000000, 0.000000)
    }
    #Function="FFT"
    {
      #Operation     = Add
      #FFTPos        = 1
      #Scale         = 1.000000
      #Bias          = 0.000000
      #SmoothSamples = 1
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 360.000000)
      #time=5.490014 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Sawtooth"
    {
      #Operation = Add
      #Min       = 0.000000
      #Max       = 360.000000
      #Offset    = 0.000000
      #Frequency = 0.100000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=2.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=5.440096 #value=(0.577075, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=0.600000

}

#Effect #Name="Standard Fade #1" #Class="Standard Fade"
{
  #Begin=133.500000 #End=134.990005 #Layer=8
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=1.438621 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Scene #1 Copy #1" #Class="Standard Scene"
{
  #Begin=145.000000 #End=195.000015 #Layer=10
  #Resource #Name="Scene" #Class="Scene" #Value="bloemen.sgz"
  
  #Var #Name="Camera" #Class="String" #Value="camera04"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(69.169960, 0.000000, 0.000000)
      #time=8.750005 #value=(59.683800, 0.000000, 0.000000)
      #time=16.249998 #value=(38.339920, 0.000000, 0.000000)
      #time=19.999996 #value=(19.367590, 0.000000, 0.000000)
      #time=27.500008 #value=(0.197628, 0.000000, 0.000000)
      #time=50.000015 #value=(0.000000, -1.000000, 100.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 0.000000)
      #time=31.250000 #value=(70.434776, 0.000000, 0.000000)
      #time=49.791649 #value=(0.000000, 0.000000, 180.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(100.000000, 0.000000, 0.000000)
      #time=22.916664 #value=(0.000000, 0.000000, 0.000000)
      #time=50.000015 #value=(0.000000, 0.000000, 100.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Loop Start" #Class="Float" #Value=0.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Shadow Blur Radius (Pw2)" #Class="Int" #Value=4.000000
  #Var #Name="Shadow Depth Bias" #Class="Float" #Value=4.000000
  #Var #Name="Shadow Depth Scale" #Class="Float" #Value=1.100000
  #Var #Name="Shadow Intensity" #Class="Float" #Value=0.600000
  #Var #Name="Shadow Lights Far" #Class="Float" #Value=500.000000
  #Var #Name="Shadow Lights Near" #Class="Float" #Value=10.000000
  #Var #Name="Shadows" #Class="Combo" #Value="No"
  #Var #Name="Shadows Debug Mode" #Class="Combo" #Value="Off"
  #Var #Name="Speed" #Class="Speed" #Value=0.100000
  #Var #Name="Start Time" #Class="Float" #Value=0.500000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=-10.000000

}

#Effect #Name="Standard Scene #1" #Class="Standard Scene"
{
  #Begin=150.000000 #End=186.000015 #Layer=20
  #Resource #Name="Scene" #Class="Scene" #Value="bloemen.sgz"
  
  #Var #Name="Camera" #Class="String" #Value="camera04"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(69.169960, 0.000000, 0.000000)
      #time=6.300001 #value=(59.683800, 0.000000, 0.000000)
      #time=11.700004 #value=(38.339920, 0.000000, 0.000000)
      #time=14.400003 #value=(19.367590, 0.000000, 0.000000)
      #time=19.800005 #value=(0.197628, 0.000000, 0.000000)
      #time=36.000011 #value=(0.000000, -1.000000, 100.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 0.000000)
      #time=22.500004 #value=(70.434776, 0.000000, 0.000000)
      #time=35.849998 #value=(0.000000, 0.000000, 180.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(100.000000, 0.000000, 0.000000)
      #time=16.500002 #value=(0.000000, 0.000000, 0.000000)
      #time=36.000008 #value=(0.000000, 0.000000, 100.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Loop Start" #Class="Float" #Value=0.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Wire"
  #Var #Name="Shadow Blur Radius (Pw2)" #Class="Int" #Value=4.000000
  #Var #Name="Shadow Depth Bias" #Class="Float" #Value=4.000000
  #Var #Name="Shadow Depth Scale" #Class="Float" #Value=1.100000
  #Var #Name="Shadow Intensity" #Class="Float" #Value=0.600000
  #Var #Name="Shadow Lights Far" #Class="Float" #Value=500.000000
  #Var #Name="Shadow Lights Near" #Class="Float" #Value=10.000000
  #Var #Name="Shadows" #Class="Combo" #Value="No"
  #Var #Name="Shadows Debug Mode" #Class="Combo" #Value="Off"
  #Var #Name="Speed" #Class="Speed" #Value=0.200000
  #Var #Name="Start Time" #Class="Float" #Value=0.500000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=-10.000000

}